Marylander, an online multiplayer game, developed by Japanese game developer toys and serviced by Play on, was officially released on Steam on January 25.
Steam Platform Statistics Site ‘STEAM’ is the largest number of people with the largest number of people.
Marylander explains that it is a game that focuses on the fun of ‘siege war’ that captures the opponent’s castle through the Steam Store page.
It is a game that selects one of the bottles of warriors, clergy, and wizards to participate in the battlefield, and destroy the ‘core’ located in the opponent’s castle through fierce battles.
In both forces, 20 players will be battle at once.
Although 63%of the 3,200 evaluations that users left on Steam are maintaining a positive ‘complex’ state.
However, most negative assessments are highly related to the initial server stability, and now they are mostly ‘good.’
Three classes, and ‘deck’ system
In ‘Marylander’, you can participate in the battlefield by selecting three kinds of occupation groups as described in the store page.
The gender and basic appearance of each occupation group are fixed, and the customization system to create its own soldiers is also supported.
It was also possible to confirm that the appeal items that can decorate themselves more brilliantly can be purchased for a fee through the season pass or shop.
Choosing one of the jobs does not mean that the job is used only on the battlefield.
The player is on the battlefield with the ‘deck’, which is organized as the character he has produced, and during the battle, he can be put into the battlefield by picking the characters in the deck as a taste.
Even if you play as a clergy at the beginning, you can change it to the relevant class if you don’t have any other classes in your allies.
In addition, there is a system called Valor Level in ‘Marylander’, and the more the characters have good equipment, the higher the valor level when put into the battlefield.
Valor levels can be accumulated as they play the roles given to them during the battle, which is designed to select a character consisting of better equipment from your deck and to exert a higher influence on the battlefield.
Each occupation group is quite intuitive.
Armed with shields and swords, the warrior serves as the most common combatant, and has the ability to engage with a long-range opponent with a master’s crossbow.
Paladin serves as a supporting, such as restoring allies’ health or making walls with magic to defend the opponent’s long-range attack.
They all start with the most basic equipment at the beginning, but they can also pursue new combat styles that are different from the basics through the equipment you get while playing the game.
In the case of the wizard, the characteristics are the most prominent, and the ‘ice window’ technology can serve as a ranged sniper, and it is also possible to deal with the enemy by armed with powerful magic in the mid-distance.
Siege Battle of Simple and Intuitively
The first thing I felt when I started ‘Marylander’ was that it expressed the concept of siege war quite intuitively and simply.
Many domestic MMORPGs are familiar to us, but if the command system is not well-equipped, as with any war, the soldiers are right.
‘Marylander’ is trying to express the command in a very simple way to make it easier to understand.
First, when 40 players gather together to match, the game briefly tells what the player is, and who is the commander of the battle, and how many zones they belong to.
Four players form a squad, and a total of five squads make up one forces.
The player chosen as a commander gives the soldiers the authority to instruct the soldiers.
After all players are assigned to the squad, each of them will play a role for each squad.
The two squads are organized as a defensive tide to defend the citadel, and the two squads attack the opponent’s camp, and the other squads have the characteristics of the separate dolmen specialized in the top occupation.
Thus, ‘Arranger’ is not a siege of anyone, and both camps are given a role in attacking the opponent’s camp while defending their factions.
There are three branches and the composition of the map, which makes the game feel like MOB.
Once the role of the squad is set, each mission is given separately.
If you are a player in the attack tank, you can expect a higher score by destroying your opponent’s defense or invading the enemy’s citadel.
Such a mission briefing plays a role in recalling a player that does not generate a player who acts differently from the role given to the squad.
Of course, it’s hard to see all the players perfectly keeping it, but it prevents a comprehensive guideline to prevent it from losing and wandering.
The catastrophe, which acts as a variable, but still long breathing
The rest is simple now.
It is the gameplay of Marylander to do its best to lead the battle to victory according to the role given to the squad you belonged.
Technologies that can be used in combination with their colleagues as well as their job skills emphasize more cooperative play, and as with any siege games, it is important to quickly grasp the situation and respond to the enemy’s offensive.
For example, the role of the attack tank, for example, should be in the battle in a rather aggressive way, such as targeting the opponent’s base along the three-way attack route, and making a siege weapon and entering the opponent’s citadel.
Of course, the other’s attacking tank also thinks the same, so it’s natural to take a better fight against the process.
The closer you are to the other’s citadel, the more severe the high and the hills are, and you will face enemies that pour ranged attacks on the hill.
Since only the castle attack is just the prey of the enemy, it was possible to expect better results when the warriors, the paladin who assisted them, and the specialized wizards before the distance, played a balanced role.
Meanwhile, the game is a means of creating variables, ‘Daejaejae Order’.
Winning the battle to occupy this, and using a catastrophic order, you can proceed with the battle with the same effect as the name.
The unfavorable camp can be used as an opportunity to overturn the situation, and the advantage can be used to enter into hardship.
However, it is a pity that the effect is not directly experienced because it is a game that flows without a catastrophe.
In addition, the battle is often stuck, and it is often occurred after a 15-minute time limit unless a camp is overwhelmingly prevailed.
At this time, it is true that it is a bit unfortunate that it is used as a decisive factor that determines the battle faster.
Despite the steam evaluation of ‘complex’, ‘Marylander’ seems to be a game that is not bad to enjoy if you are a gamer with a romance of the medieval fantasy concept siege.
The overall battle is not a bit clunky yet, but from the point of view of conveying the fun of the siege, the basics are faithful.
The system that allocates the mission to the player through a simple command system and a squadron role setting was impressive, but if the means to strengthen the communication with allies separately from that, it can provide a more enjoyable siege experience in the future.
I look forward to seeing you can be reborn as a game.