republished on Wednesday, March 30, 2022: We bring back this record of the archives after the announcement of the PlayStation More from April 2022. The original text follows.
And if a classic quest for Assassin’s Creed was the basis of a competitive multiplayer game? Hood: Outlaws & Legends categorically responds to this issue, offering an undoubtedly entertaining key to the furtive genus. Although this Sneak -m-Up 4V4 certainly has its faults, there is a lot to love in what the developer Sumo Newcastle has concocted.
You play Robin Hood or one of his three Merry Men, the goal of your team being to steal a safe key and extract the treasure. Divided into two teams of Four – Loxley and Huntingdon – you will work against each other in populated computer-controlled environments to reach your goal without being noticed.
If you are spotted by the AI, the region will be locked, limiting your infiltration possibilities. More problematic is that your position will be marked on the map of your opponent, revealing where you are and what you do. The goal is to start extracting the treasure without ever being spotted, which means that your opponents will not know what you are doing.
The concept is complicated, but it goes very well, and it is not long for learn your role and how you can complete your teammates. Different classes have unique skills and capabilities: Robin can shoot devastating arrows over long distances, while John is more a body damage to lifting harrows if you are detected and you lock up.
Tooke is more than a class of mystical characters armed with a ball and a chain, and it has a special capacity that allows you to cure and temporarily mark the position of enemy players. Meanwhile, Marianne is an assassin, who can use smoke bombs to conceal his identity and murder his enemies from all angles rather than just behind.
There are some balance problems here: we liked to play as Marianne, for example, and we found it devastating against the IA – but against opponents of the real world, who can rotate the camera and Following your position more efficiently, it is difficult to take the jump and trigger an assassination animation. As it is so low to the body to body, it feels like a bad option.
But there is a lot of fun having fun by working as a team to reach your goals without being noticed. A heavily shielded sheriff is your key to the, uh, safe key – and you can tear it off at its belt. From there, you will receive an index on the location of the Treasury and, if you went unnoticed, your opponents will only know that you have the key.
It’s so satisfying to know that you operate completely under cover and that the panic enemy team trying to follow your position. Voice communication can be important, but the game has a very good “ping” system that allows you to mark enemies and places of interest, and we have actually found that we could work fairly effectively with players competent without needing to speak.
Finding the Treasury will attract the opponents of the IA to your position, but if you succeed in escorting your carrier without being spotted, you will have the advantage of extracting the treasure. You will need to extract the riches from the map, and that’s where the control of the territory becomes important because you will want to spawn as close as possible to the extraction point if you are killed.
Use points of view as Robin to eliminate invading enemies or rushing into the battle while John brandishing a hammer is very fun, and although the animations seem floating and weak, there are excellent comments from the Dualsense controller which communicate the tension of your bow rope or weight of your weapons. We also like the way the haptic return is used to reflect the deaf sheriff’s footsteps.
As you extract treasures and murder enemies IA, you will earn money that you can then distribute between you and your hiding place: the stock market or people – as it is framed in the game. At the level of your hiding place means that you will discover new cosmetics, benefits and weapons, but you will need money to buy them. It is a neat dynamic that plays in the tradition of Robin Hood.
Our biggest criticism, then, is that there is simply not enough people who play the game – a knell for any multiplayer title. The content is light at launch, but the price of the game is accordingly and there is a huge planned update roadmap, so it’s not the end of the world. Most worrying is the fact that even with the enabled crossed game you can wait until ten minutes for a complete hall.
It’s a shame because, once we played, we really enjoyed our time with it – it’s one of the most unique and interesting multiplayer titles we have known for a while. But even our enthusiasm was sapped when we ended up, to turn our fingers after each game, wishing to return directly. We do not know what is the solution here.
Our only other reproach is that, although the cards are in fact very beautiful, the Gothic environmental art of the five launch places tends to mix, which means that everything may seem a little identical. A little more variety in the backgrounds would have made a lot of way, because currently it can be difficult to make the difference between them.
Hood: Outlaws & Legends should be applauded for doing something different. In a just world, this version would fly players from big brands and would be a single online alternative – but for the moment, its community is small. Assuming that you can find a match, the competitive gameplay based on stealth is refreshing, and even if it is not without disadvantages, it can be very satisfying when you work as a team to reach your goals without getting noticed. There is a huge potential here, Sumo Newcastle just needs to find a way to keep her base of engaged players.
- Unique competitive gaming loop
- Immersive atmosphere
- New upgrade mechanics
- Fun mixture of classes and characters
- CrossPlay community is too small
- Environments can become identical
- Some irritating balance problems
- Light on the content at launch
Revision copy provided by Focus Home Interactive