The success of the simulation of multiplayer meetings Monster Prom triggered a sequence that takes us in the summer of love. Monster Prom 2: Monsters’ camp put you in a bus filled with teenagers fantasmagoric and bizarre and send you to the camp, where your goal is to get an appointment with meteor rain. Fewer things are more romantic than stars observation, and you just have a few weeks to make magic.
The Solo mode of Monster Camp gives you the choice between a short portion of 30 minutes and a longer race of 60 minutes. This is mainly a narrative game with few other things to do than reading dialogues and click. Most of your participation will therefore include the answer to multiple choice questions. When you go up on the bus that takes you to the summer camp, you meet six different eligible monsters, who all have works of art and eccentric personalities. After receiving the presentations of these characters, listened to a small contextual narrative and packed your backpack full of articles like pocket therapists and competitive tarot games, your first question will be asked.
Your answer to this question associates you with the romantic pretender who best fits your answer, and this match will be the star of your story in the future. The first question I received asked me what my favorite animal was, and of course, I said the badgers, because they do not care. I was immediately set up with Damien; The naughty and warm devil with a love for chaos and destruction.
Although there are six different eligible monsters, you can not do much to control the one you can find yourself. You will have the opportunity to sit next to the other around the campfire at night, but triggered conversations are usually platonic and they will rarely appear in your scenarios during the day. It is a bit unhappy that the game pushes you in one direction without any way to get rid of it, but it is effective to wake you up to play several tricks to discover new characters.
Chapters in camp of monsters are divided into different weeks , which are in reality only mornings, afternoons and nights spent around a campfire. During the day, you can choose from the five locations on the map, which include places like lake, woods and camp dome. Variable involvement scenarios will be triggered from there. Some places will raise an extended dialogue where you can make choices, and others will simply assign you to the existing one that will go to your statistics.
Your statistics consist of categories such as intelligence, audacity, creativity, charm and pleasure, and the way you answer the different scenarios can either strengthen your statistics or reduce them significantly. Because your romantic interest is at the center of almost all these events, you will have to choose the answers they prefer and in return, they will give you points of statistics. I found it was quite difficult to choose the wrong answer, but in general, we do not even ask you too many questions to start. Most of this game really consists of reading and remaining arms crossed, so do not expect an exciting gameplay.
Your most active participation is going around the campfire. After choosing a seat and discussed with other nearby monsters, you will play a drink game. It takes a little time to understand exactly how the mini-game works because you have not received a complete explanation in advance, but it’s actually quite simple. A painting with different drinks cards will be displayed, and you will need to select a drink without really knowing what it is. Other players will try to get you out of your box, and once the time limit is reached, regardless of the map on which you land will be the drink you will receive. Each drink has different statistics, and the more you play, the more you become familiar with the ones you want to choose. It is a good change of rhythm compared to the narrative nature of the rest of the game, but that could ask a little more of the player to make it more engaging.
If you like narrative games or meeting simulations and you want one to which you can also play online, Camp of monsters offers a different plethor of scenarios and stories that you will almost never live twice. I recommend reading it on a smaller screen rather than something like an ultra-wide monitor, because the huge size of the text will make you scan back to back to a tiring degree, and the font is a bit difficult to read . It sounds picky, but for a play-based game, a softer font and options to resize the text would be easier for the eyes, especially for those sitting near great monitors.
There are nearly 350 different events to live, not to mention the secret events you can discover, and more than 1000 results in the total to attend. You will probably find a lot of replayability if it’s a kind you like, although I do not recommend it to those who usually like more active games. Simply, Camp of monsters allows you to control very few things and, unfortunately, does not even require all your attention. Experimental, I spaced one of my short series; By clicking on all dialogs as quickly as possible and selecting the responses according to the few facts I knew about the character. I also put my destiny under the total control of the processors of the game to drink and I finished the race with Brio. This is not a strong argument for this game that it is almost too easy to succeed, but cross the finish line is not what people should look for as motivation to play.
Camp of monsters in a word, it is about taking advantage of the story, to admire the works of art novel style graph and to build your statistics during the summer to make sure you have enough points To win your monster and set a date to the meteor rain. The dialogue has a lot of vulgarity, and it is certainly not intended for children. It’s scandalous and hilarious, and the scenarios are just as exaggerated as you expect. It’s about savoring the trip, and for most fans of this kind, there is a lot to enjoy.
Superb top illustrations
Tons of scenarios and results
The gameplay is too passive
Police is a little abrasive
Little control over who you are stirring